16 Configuring the System for Color Printing
You should configure your system before printing. Color Settings dialog
provides the default settings that are applied to files that are imported into
your software and to emulate the output color on the monitor.
To open the Color Settings dialog box and to configure your software for
color printing, from the Edit menu, select Color Settings.
Setting the Display Settings
Most files are calibrated for specific output devices. Files in RGB format
are usually color corrected for display on specific monitors, and CMYK
files are color corrected for output to a certain printer. Display Settings are
used to convert these files to a neutral color space, so that your software
can later color correct for your output device using the output profiles.
The Display Settings tab
in the Color Settings
dialog allows you to set
the input profiles that are
used when importing
files. The input profiles
should match the output
devices (either a monitor
or a printer) used in the
creation of the files.
Adjust the following parameters:
Monitor
Printer
Profile
Select the profile that matches your computer monitor.
Select the printer that will be used to print your design. Check
Soft proof preserves white point option to emulate the white
point of the paper.
Selects the profile that will be used for output.
Setting the Input Profiles
You can emulate the
output color on your
computer monitor, in a
process called Soft
Proofing.
In order for this
emulation to be as
accurate as possible, you
have to set the
appropriated profiles in
the Input Profiles tab of
Color Settings dialog.
RGB
Select the RGB profile that matches the source of images.
CMYK
Select the CMYK profile that matches the source of images.
Grayscale
Select the profile that matches the source of grayscale images.
 You can add additional profiles by clicking the Add button.
Selecting Rendering Intents
Rendering Intent
specifies how a color
space from the input
file gets mapped to
the color space of
the output device.
Rendering Intents
can be specified for
four different types
of objects that make
up jobs:
Bitmap
Vector
The rendering intent to use with bitmap images (raster images)
contained in your job file.
The rendering intent to use with vector objects such as circles,
polygons, lines, arcs and Bezier curves contained in vector-
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