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ASDA-A3
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Motion Control
Command overlapping
If the previous position command includes an Overlap function, it allows the next command to
be executed while the previous motion is decelerating, thus achieving a continuous motion.
When you use a command with an Overlap function, the delay time is still effective. The delay
time starts to count from the command’s start point; however, in order to have the commands
transition smoothly, setting the delay time of the previous command to 0 is suggested. In
addition, if deceleration time of the previous command is identical to acceleration time of the
next, the transition between commands can be very smooth, avoiding discontinuous speed
during transition (see Figure 7.1.6.11). The calculation is as follows.
1st target speed (������������������1)
3000
× Deceleration time (������������������)
2nd target speed (������������������2)
=
3000
× Acceleration time (������������������)
Commands that include an Interrupt function have a higher priority than commands that include
an Overlap function. Thus, when you set an Overlap function in the current Position command,
and the next motion command includes an Interrupt function, only the command with the
Interrupt function is executed.
PR
executor
(1 ms command cycle)
PR#1 (O)
Position
DLY=[0] 0 ms
5000 PUU
ABS
200 rpm
Acc=[0] 6.67 ms
Dec=[0] 6.67 ms
(1 ms command cycle)
PR#2
Position
DLY=[0] 0 ms
10000 PUU
ABS
500 rpm
Acc=[0] 16.65 ms
Acc=[0] 16.65 ms
Speed
Motion
command
generator
Deceleration time of the 1st command is different from
acceleration time of the 2nd command
(a) Command overlapping - Acceleration and deceleration time are different
Time
7
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