Weave texture produces a simple ''basket weave'' or textile pattern in the relief. Parameters : Position : Position of the texture. Scale : The texture is scaled by this value. Use these parameters to scale or stretch the texture in one or more directions. Thread Radius : This is the basic size of the thread. It is the distance from the center of a thread to its edge. Over Under : The amount of Z displacement specified so that the coincident threads can bypass each other. Grain : The threads can have a ''grain'' which makes it possible to simulate natural fibers - bamboo, for example. Grain Stretch : The ''grain'' pattern of the threads is generally stretched along their length to mimic natural fibers. Jitter : Noise applied to the threads. Jitter value of 0 will not distort the threads. Higher values for Jitter distort the weave pattern more and more. Twist : This parameter represents how ''tightly wound'' the Jitter is. Higher values here make the Jitter ''grittier''. Meander : This is a second noise that is applied to the weave pattern. This is designed to push and pull the weave pattern on a larger scale. Used with Meander Size to produce effect. Meander Size : This is the scale of the Meander. Larger values here cause the effect to be applied to the weave on a larger scale or area. Notes : The weave texture can produce a range of effects - anything from sparse ''lawn chair'' webbing to tightly woven textile. Distortion is applied to the pattern with the Jitter and Meander parameters.