MultiFract texture can be generally described as a "roughness" texture. Adjusting the parameters will change the appearance of the texture in a wide variety of ways. Parameters : Position : Position of the texture. Scale : The texture is scaled by this value. Use these parameters to scale or stretch the texture in one or more directions. Twist : This is an adjustment to the noise applied to the texture. The higher the value here the more tightly "wound" the noise becomes. Continuity : Higher value here makes the texture more continuous. Lower values will make the texture more and more fragmented. Granularity : This parameter controls how "gritty" the texture is. Notes : This texture makes a nice stone surface, particularly if scaled in one direction. Also concrete or tile roughness.