Veneer Texture like the Wood texture simulates the look of wood rings and grain in the relief. The veneer produces a series of slices through the wood and tiles them next to each other. Parameters : Position : Position of the texture. Scale : The texture is scaled by this value. Use these parameters to scale or stretch the texture in one or more directions. Sheet Size : This defines the dimensions of the veneer sheets. The sheets are successively "cut" through the log like pages in a book. Twist : This is an adjustment to the noise applied to the rings. The higher the value here the more tightly "wound" the noise becomes. Continuity : Higher value here makes the rings more continuous. Lower values will make the rings more and more fragmented. Granularity : This parameter controls how "gritty" the rings are. Ring Spacing : The rings that appear in the relief are cross sections of the layers that make up the texture. Ring spacing is the nominal distance between layers. Ring Width : The rings have a characteristic width or thickness as well as spacing. Grain : In addition to the rings, a linear grain can be specified in the texture. The grain remains linear but is perturbed by the noise applied to the rings. Grain Stretch : This parameter specifies how long the "fibers" of the grain appear to be. Bias : The veneer texture simulates a sheets cut from a virtual "log". The log is centered at the Position value and extends along the X axis. The "bias" parameter specifies in degrees how much the log is tipped around the Y axis. More bias in the cut exposes more end grain. Notes : We are slicing through the "log" with the shape of the relief so using the wood texture on a rounded relief, for example, will give a different texture than if we use a flat relief.