Muticell Texture is related to the Cellular Texture but with more control parameters. Cellular texture breaks up space into "cells" or regions. The point being evaluated falls into one cell. The texture calculates the distance to the center of that cell and centers of adjoining cells. Combining these distances gives different effects. Parameters : Position : Position of the texture. Scale : The texture is scaled by this value. Use these parameters to scale or stretch the texture in one or more directions. Twist : This is an adjustment to the noise applied to the texture. The higher the value here the more tightly "wound" the noise becomes. Continuity : Higher value here makes the texture more continuous. Lower values will make the texture more and more fragmented. Granularity : This parameter controls how "gritty" the texture is. Equation : This is the equation used to evaluate the distances. User can use the distance variables and combine them with operators +, -, *, /, ^. Example "f1 * f2" Example "f1^2 - f2^( 0.5 )" Functions : "f1" - first cell distance "f2" - second cell distance "f3" - third cell distance Notes : A wide range of effects can be produced by adjusting the parameters. The relief will be taking a slice through the layers so a flat relief will give a different result than a rounded relief, and so on.