Marble texture produces a pattern of ''veins'' in the relief. The veins are perturbed by noise values which adds to the effect. Parameters : Position : Position of the texture. Scale : The texture is scaled by this value. Use these parameters to scale or stretch the texture in one or more directions. Twist : This is an adjustment to the noise applied to the veins. The higher the value here the more tightly "wound" the noise becomes. Continuity : Higher value here makes the veins more continuous. Lower values will make the veins more and more fragmented. Granularity : This parameter controls how "gritty" the veins are. Layer Spacing : The veins that appear in the relief are cross sections of the layers that make up the texture. Layer spacing is the nominal distance between layers. Layer Width : The Layers have a characteristic width or thickness as well as spacing. Meander : This is a second noise that is applied to the vein pattern. This is designed to push and pull the vein pattern on a larger scale. Used with Meander Size to produce effect. Meander Size : This is the scale of the Meander. Larger values here cause the effect to be applied to the veins on a larger scale or area. Dimension : The dimension of the texture is between 1 and 3. For a 1 dimensional texture, the layers are stacked like pages in a book. For a 2 dimensional texture the layers are wrapped around a tube. For a 3 dimensional texture the layers are wrapped like layers of an onion. The dimension does not have to be a whole number. For example dimension 2.5 texture the layers are wrapped around an ellipsoid ( egg ) shape. Notes : A wide range of marble effects can be produced by adjusting the parameters. No matter what the Dimension parameter is set to the relief will be taking a slice through the layers so a flat relief will give a different result than a rounded relief, and so on.