Flame texture loosely resembles flames rising in the Y axis. Parameters : Position : Position of the texture. Scale : The texture is scaled by this value. Use these parameters to scale or stretch the texture in one or more directions. Range : This is the range in the Y axis from where the flames start to where they disappear into the background. Noise : Noise applied to the flames. Higher values for Noise distort the flames more and more. Meander : This is a second noise that is applied to the flames. This is designed to push and pull the flames on a larger scale. Used with Meander Size to produce effect. Meander Size : This is the scale of the Meander. Larger values here cause the effect to be applied to the flames on a larger scale or area. Notes : Low value for Noise works best to get something like flames. Higher values here produce an interesting and unrecognizable pattern.