Contour Distortion - Method 1 This tool allows the user to distort selected contours and reliefs. The amount of distortion can range from very subtle changes to changes that totally alter the look of the original shapes. The type and amount of distortion is controlled by the variables available to the user. These are explained as follows. Wavelength - This controls how the distortion and jitter are distributed around the contours. A short wavelength tends to create contours that are rougher. Longer wavelengths help make the distortion more gentle. Jitter - This determines the amount of roughness, or localized distortion, of the selected objects. Larger jitter values will increase the amount of roughness of the selected shapes. If jitter is 0.00, the contour is still distorted, but the distortion will be smoother. Horizontal Amplitude - This controls the size of the horizontal distortion (Top View) of the selected objecs. Larger values will create more large-scale distortions of the selected objects. Vertical Amplitude - This controls the size of the vertical distortion of the selected objects. It may often be appropriate to set this value to 0.00 in order to keep contours flat in the X-Y plane. This would be true for distorting shapes before cutting them out of flat material such as MDF or plywood.